約 4,310,298 件
https://w.atwiki.jp/nicoratch/pages/1018.html
概要 オーディオインターフェイスを内蔵したポケットサイズのMIDIコントローラー。 ※VDJ-editionは画像なし。 スペック表 Frequency Response 4 Hz - 24 kHz Signal-to-Noise Ratio 105 dB (EIAJ) Total Harmonic Distortion + Noise 0.002% (EIAJ) Audio Output 10 V (peak-to-peak) 3.5 V (RMS) Power Requirements None (USB bus-powered) Power Consumption 180mA typical 22 low-travel buttons 4½" touch sensitive vinyl emulation jog wheel 100mm pitch slider with selectable pitch range (8/16/32%) Four configurable function buttons Intuitive Layout The layout of XP10 was created in close co-operation with pro DJs to answer the demanding needs of playing live inyl Emulation The XP10 features a 4 1/2" high precision jog wheel for pitch bending, cueing and scratching. The jog wheel can also be used for track selection or real-time adjustment of the loop in/out points Pitch Slider The 100 mm ALPS pitch slider with selectable pitch range (8/16/32%) makes pitch and tempo adjustments easy and accurate. With the Pitch Mode button, functions such as Time Stretching or Pitch Shifting can be selected on the fly Seamless Looping Cue and loop points can be created and recalled by a push of a button User Definable Controls Four buttons, A, B, C, and D can be set to perform configurable functions.This represents a future proof philosophy behind the design of the XP10 Hi-Fi Soundcard Each XP10 contains a top quality, high RMS output soundcard with Burr-Brown DAC s and stereo RCA connectors EKS www.eks.fi
https://w.atwiki.jp/cry3/pages/20.html
FOV設定(PC版のみ) Crysis 3フォルダに autoexec.cfg ファイルを作って、中身を cl_fov = 80 pl_movement.power_sprint_targetFov = 80 r_drawnearfov = 80 として保存。数値は25~80の間、お好みで。 オープニングをスキップする場合は g_skipIntro = 1 も追加する。
https://w.atwiki.jp/thunderstone/pages/262.html
Basilisk・Animal/バジリスク・アニマル カードタイプ:Monster/モンスター エキスパンション:Heart of Doom/最後の血戦 英語版 CARD NAME NUMBER CLASS Health Gold EXP VP Text SCOURGE BASILISK 2 BASILISK・ANIMAL 2 3 1 2 BATTLE This Monster gains 3 Health for each Item revealed.BATTLE Destroy 1 Item. RUST BASILISK 2 2 2 1 3 This Monster gains 4 Health for each Weapon revealed.BATTLE Destroy 1 Weapon. GOLDEN BASILISK 2 2 3 2 4 BATTLE This Monster gains Health equal to the total revealed Gold ValueBATTLE Destroy 1 card with a Gold Value. STONEGAZE BASILISK 2 2 2 3 6 BATTLE This Monster gains 4 Health for each Hero revealed.BATTLE Destroy 1 Hero. DRACOLISK 2 2 2 3 8 BATTLE This Monster gains 2 health for each card revealed.BATTLE Destroy 2 cards,no more than one of which may be a Hero. 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト スカージ・バジリスク 2 バジリスク・アニマル 2 3 1 2 戦闘:公開されているアイテム1枚につきヘルス+3を得る。戦闘:アイテム1枚を廃棄する。 ラスト・バジリスク 2 2 2 1 3 戦闘:公開されている武器1枚につきヘルス+4を得る。戦闘:武器1枚を廃棄する。 ゴールデン・バジリスク 2 2 3 2 4 戦闘 公開されている金貨値に等しいヘルスを得る。戦闘:金貨値を持つカード1枚を廃棄する。 ストーンゲイズ・バジリスク 2 2 2 3 6 戦闘:公開されている英雄1枚につきヘルス+4を得る。戦闘:英雄1枚を廃棄する。 ドラコリスク 2 2 2 3 8 戦闘:公開されているカード1枚につきヘルス+2を得る。戦闘:カード2枚を廃棄する。ただし英雄は1枚までしか廃棄できない。 カード解説/CARD GLOSSARY エラッタ カード分析 平均ヘルス/金貨値/経験値/勝利点 = 2/2.4/2/4.6 所感 邪視や猛毒を持つトカゲのモンスター。 Dragonspire/竜の尖塔のDark Enchanted/ダークエンチャンテッドにもBasilisk/バジリスクというモンスターがいたが、Heart of Doom/最後の血戦では独立したモンスタークラスとして登場。 その能力は特定の種類のカードが手札にあるとヘルスが増強され、かつその種類のカードを廃棄させるというもの。 増強前のヘルスは全て2で統一されている。普段は貧弱なトカゲで、自分の好物を見つけた時にだけ凶暴化するというイメージだろうか。 対応するカードの種類がバラついているため統一的な対策は立てにくい。手札に余計なカードがあると強化されてしまう可能性が上がるため、ドロー系のカードは相性が悪い。また、Militia/民兵、Iron Rations/保存食などの低性能な基本カードはいつも以上に足手まといになるので、デック圧縮による少数精鋭戦術が有効だろう。 また、呪文を対象としているバジリスクはいないので強力な魔法攻撃呪文による焼殺も有効。 Soul Jar/ソウル・ジャーはBasilisk・Animalとセットでは全く火力を発揮出来ない。Dracoliskとのセットであろうが魔法攻撃+2止まりで、かなり相性が悪い。 関連カード 狩りやすいカード Creeping Death/クリーピング・デス Basilisk・Animalへの絶対的攻撃手段。準備フェイズには戦闘効果が発動していないため、手札の内容に関係なくヘルスは2のまま。Dracoliskだろうとたった1枚で確実に狩れる。 Isri Thrower、Isri Bladespinner、Gorinth Horader/ゴリンスの魔金使い カードを廃棄して手札を減らしつつ火力アップ。全てのバジリスクに対応出来るわけではないが、ある程度柔軟な対応が可能。 苦手とするカード Highland Officer/高地の士官 民兵の数だけドロー出来るカード。カードを引きまくって多数の民兵によって殴り倒すというこのカードの戦術は、特にStonegaze BasiliskとDracoliskには全く歯が立たない。他のバジリスク相手にも基本的に相性は悪い。 Thunderstone Advance対応版 レベル表記追加:LV3 カードを廃棄するBattle Effect/戦闘効果はAftermath Effectに変更されます。 上記以外の戦闘効果は変更されません。 Militia/民兵を参照する能力と効果全ては、Regularも同様に扱います。
https://w.atwiki.jp/kissonlyonelove/pages/61.html
Wolfenstein EnemyTerritory 完全無料のFPSです。どちらかというとスポーツ系です。 ALL英語なので注意。 おさかーな鯖に入るbat パス:いつもの数字 参考サイト VIPWIK ET J テンプレ集 初心者指南 クライアントのDLとインストール ttp //fragpoint.org/enemy-territory/site/ メインメニューのダウンロード→一括インストーラーから落とせます。 中にはゲームファイル、基本的なマップ、インストーラーの製作者が作った有用な設定ファイル、そしてpbsetup.exeなるものが入っています pb(punkbuster)はSAで言うnProみたいなもので、それを導入するためのexeなのですが、verが残念なためにET用のpbが導入できません。 なのでインスートール後にpbsetupがデスクトップにあると思うのですが、それは使わずに↓の公式サイトのページからDLして使うようにしてください。 Pbsetup.exe Ver3.4 pbsetupの手順はクライアントのDLをしたサイト様に書いてあります。 ゲームを始める W ETはSAやペーパーマンのように運営が稼動させてるサーバーに皆でつなごう!というMMOではなく、個人が建てているサーバーに接続してプレイするタイプなのでまずはそのサーバーを見つけなければなりません。 GyaASE ここでゲームの「ET」を選び、入りたいサーバーをクリック。 そうするとbatファイルが出てくるので、それをDLして起動すると勝手にETを起動させてサーバーに入れます。 ETはサーバーの数はかなり少ないのですが、そこで稼動されているものはMODと呼ばれる改造されたゲームになっていることがほとんどです。 基本的な設定はetmainと呼ばれる基本MODから引き継ぐので、etmainの設定を自分用にしておけばある程度は使えるのですが、MODは出来ることが違うために詳細な設定はMODごとにしていく必要があります。 MOD一覧 etmain 素の状態 etpro 競技用MOD。これが主流 etpub ちょっとお遊びMOD jaymod カオスなほどお遊びMOD noquarter 上に同じ 設定 まずはETを起動してetmainの設定をする。 そのあとにMODでetproを選択し、設定を変える。 これが一番分かりやすい方法です が CS等をやっていた人はご存知かと思いますが、W ETにもコンフィグというものがあります。 コンフィグファイルというのは、ゲームフォルダにあるcfgファイルに設定についての記述をすることで詳細な設定をすることが出来るという優れものです。 その辺の設定は一番上にあるサイトに詳しく書いてあるのですが、何せ世の中にはめんどくさがりで短気な方が多いのでこちらでcfgファイルを用意してみました。 ちょっとした設定ふぁいる C \Program Files\Wolfenstein - Enemy Territory\etpro の中に解凍したものをぶちこむ N → /nofatigue(ダッシュ無限) j → /noclip(空中浮遊) k → /kill;forcetapout(自殺+リス待機) F4~F10 → 職変更 F12 → リプレイの録画 プレイの際の余計な表現の停止・結構使える機能を追加 サーバー VIPETの鯖 VIPETwikiを熟読してから行くべし。 鯖によってはプレイヤーのレベルがとても高くて熱い。 MODはetpro。 Musyakusya鯖 NoQuarterとetproがあるが、etproに人がいるのを見たことがない。 NoQuarterは本当にお遊びMODなので別ゲーみたいなもんです。 ハッキリ言ってVIP以外は人いません 超過疎です かなしいです ちからつきた そのうちまたかく ていうか最近autoexec.cfg読み込まないんだけど ばかなのしぬの
https://w.atwiki.jp/warband/pages/361.html
qst_deliver_message|Deliver Message to {s13} qst_deliver_message_text|{s9} asked you to take a message to {s13}. {s13} was at {s4} when you were given this quest. qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_deliver_message_to_enemy_lord_text|{s9} asked you to take a message to {s13} of {s15}. {s13} was at {s4} when you were given this quest. qst_raise_troops|Raise {reg1} {s14} qst_raise_troops_text|{s9} asked you to raise {reg1} {s14} and bring them to him. qst_escort_lady|Escort {s13} to {s14} qst_deal_with_bandits_at_lords_village|Save the Village of {s15} from Marauding Bandits qst_deal_with_bandits_at_lords_village_text|{s13} asked you to deal with the bandits who took refuge in his village of {s15} and then report back to him. qst_collect_taxes|Collect Taxes from {s3} qst_collect_taxes_text|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qst_hunt_down_fugitive|Hunt Down {s4} qst_hunt_down_fugitive_text|{s9} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_kill_local_merchant_text|{s9} asked you to assassinate a local merchant at {s3}. qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_bring_back_runaway_serfs_text|{s9} asked you to bring back the three groups of runaway serfs back to {s2}. He said all three groups must be running away in the direction of {s3}. qst_follow_spy|Follow the Spy to Meeting qst_follow_spy_text|{s11} asked you to follow the spy that will leave {s12}. You must be careful not to be seen by the spy during his travel, or else he may get suspicious and turn back. Once the spy meets with his accomplice, you are to ambush and capture them and bring them both back to {s11}. qst_capture_enemy_hero|Capture a Lord from {s13} qst_lend_companion|Lend Your Companion {s3} to {s9} qst_lend_companion_text|{s9} asked you to lend your companion {s3} to him for a week. qst_collect_debt|Collect the Debt {s3} Owes to {s9} qst_collect_debt_text|{s9} asked you to collect the debt of {reg4} peningas {s3} owes to him. qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_capture_prisoners_text|{s9} wanted you to bring him {reg1} {s3} as prisoners. qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_lend_surgeon_text|Lend your experienced surgeon {s3} to {s1}. qst_follow_army|Follow {s9}'s Army qst_report_to_army|Report to {s13}, the Marshal qst_deliver_cattle_to_army|Deliver {reg3} Head of Cattle to {s13} qst_join_siege_with_army|Join the Siege of {s14} qst_screen_army|Screen the Advance of {s13}'s Army qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_courtship_rival|Challenge {s13} to a Trial of Arms (optional) qst_duel_avenge_insult|Challenge {s13} to a Trial of Arms qst_move_cattle_herd|Move Cattle Herd to {s13} qst_move_cattle_herd_text|The mayor of {s10} asked you to move a cattle herd to {s13}. qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_escort_merchant_caravan_text|Escort the merchant caravan to the town of {s8}. qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_deliver_wine_text|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_troublesome_bandits_text|{s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qst_kidnapped_girl|Ransom Girl from Bandits qst_kidnapped_girl_text|The mayor of {s4} gave you {reg12} peningas to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that, you are to bring the girl back to {s4}. qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_persuade_lords_to_make_peace_text|The mayor of {s4} promised you {reg12} peningas if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or take them captive until a peace agreement is made. qst_deal_with_looters|Deal with Looters qst_deal_with_looters_text|The mayor of {s4} has asked you to deal with several bands of looters around {s4}, and bring back any goods you recover. qst_deal_with_night_bandits|Deal with Night Bandits qst_deliver_grain|Bring wheat to {s3} qst_deliver_grain_text|The local leader of the village of {s3} asked you to bring them {reg5} sacks of wheat. qst_deliver_cattle|Deliver {reg5} Head of Cattle to {s3} qst_deliver_cattle_text|The local leader of the village of {s3} asked you to bring {reg5} head of cattle. qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_eliminate_bandits_infesting_village_text|A villager from {s7} begged you to save their village from the bandits that took refuge there. qst_visit_lady|Visit Lady qst_formal_marriage_proposal|Formal Marriage Proposal qst_obtain_liege_blessing|Formal Marriage Proposal qst_wed_betrothed|Wed Your Betrothed qst_wed_betrothed_female|Wed Your Betrothed qst_join_faction|Give Oath of Homage to {s1} qst_join_faction_text|Find {s1} and give him your oath of homage. qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_consult_with_minister|Consult With Minister qst_consult_with_minister_text|Consult your minister, {s11}, currently at {s12}. qst_organize_feast|Organize Feast qst_organize_feast_text|Bring goods for a feast to your spouse {s11}, currently at {s12}. qst_resolve_dispute|Resolve Dispute qst_resolve_dispute_text|Resolve the dispute between {s11} and {s12}. qst_offer_gift|Procure Gift qst_offer_gift_text|Give {s10} a gift to provide to {reg4?her his} {s11}, {s12}. qst_denounce_lord|Denounce Lord qst_denounce_lord_text|Denounce {s11} in public. qst_intrigue_against_lord|Intrigue against Lord qst_intrigue_against_lord_text|Criticize {s11} in private. qst_track_down_bandits|Track Down Bandits qst_track_down_bandits_text|{s9} of {s4} asked you to track down {s6}, who attacked travellers on the roads near town. qst_track_down_provocateurs|Track Down Provocateurs qst_track_down_provocateurs_text|{s9} of {s4} asked you to track down a group of thugs, hired to create a border incident between {s5} and {s6}. qst_retaliate_for_border_incident|Retaliate for a Border Incident qst_retaliate_for_border_incident_text|{s9} of {s4} asked you to defeat {s5} of the {s7} in battle, defusing tension in the {s8} to go to war. qst_raid_caravan_to_start_war|Attack a Neutral Caravan to Provoke War qst_cause_provocation|Give a Kingdom Provocation to Attack Another qst_rescue_prisoner|Rescue or Ransom a Prisoner qst_destroy_bandit_lair|Destroy Bandit Lair qst_destroy_bandit_lair_text|{s9} of {s4} asked you to discover the {s6} in the area and destroy it. qst_kennemer_jarl|The Revenge Talk to the Jarl of Kennemer qst_kennemer_jarl_missions|The Revenge Working for a Jarl qst_kennemer_mission_1|Jarl Mission Judgment in the Monastery qst_kennemer_mission_2|Jarl Mission Thiaderd Must Die qst_kennemer_mission_3|Jarl Mission To Kill a King qst_reginhard_donations|Reginhard's Petition A Donation for War Victims qst_recruit_an_army|Jarl Mission Recruiting Warriors qst_doccinga_assault|Viking Attack Save Doccinga from Sven's Assault qst_doccinga_interrogation|Viking Attack Interrogating a Viking qst_getting_ship|Viking Attack A Boat and a Girl qst_notes_companions|Notes on Your Companions qst_notes_global|Your Book Notes qst_notes_frisa|Notes on Friese qst_notes_danmork|Notes on Danmark qst_notes_englaland|Notes on Englaland qst_sven_lair|The Revenge The Wolf's Den qst_danmork_protection|The Revenge Under the Wing of a King qst_revenge_sigurd|The Revenge Ask Sigurd 'Snake in the Eye' qst_collect_smen|Sigurd Mission Recruiting an Army for Sigurd qst_bodo_letter|The Revenge A Most Important Letter qst_the_holmgang|The Holmgang Killing a Hirdman qst_the_fleet|The Revenge Invading Englaland qst_sven_traitor|The Revenge Sven the Traitor qst_wessex_foragers|The Siege Saxon Foragers qst_the_messengersn|The Siege The Messenger qst_the_alliance|The Revenge The Alliance qst_welsh_and_pictish|The Conqueror Serving a Cause qst_cathach_colum|Being a Viking 'The Cathach of Colum Cille' qst_entregando_pieles|Being a Viking Trading in Furs qst_revenge_exchange|The Revenge The Farm qst_ulf_testigo|The Revenge Wooing Farmers and Jarls qst_the_thing|The Revenge The Assembly qst_douar_an_enez|The Revenge Douar-an-Enez qst_aescesdun|The Battle Aescesdun qst_svenbn_final|The Revenge Sven Bull Neck qst_old_roman|Hadrian's Wall Saving the Starving qst_vc_menu|Viking Conquest menu system. qst_vc_wounds|Viking Conquest wound system. qst_sea_battle_spawn|a spawning system. qst_team_0_ships|a spawning system. qst_team_1_ships|a spawning system. qst_blank_quest_2|Escort Bishop to {s14}. qst_blank_quest_2_text|{s11} asked you to escort the Bishop from {s22} to {s14}. qst_blank_quest_3|Raid Monastery at {s14} qst_blank_quest_3_text|{s11} asked you to raid Monastery at {s14}, near {s34}, and bring him {reg33} peningas. qst_blank_quest_4|Find and destroy a group of masterless men qst_blank_quest_4_text|{s8} asked you to track down a group of masterless men who looted his village, {s9}. qst_blank_quest_6|Capture and bring {reg5} women to {s3} qst_blank_quest_6_text|The local leader of the village of {s3} asked you to bring {reg5} women to the village (as prisoners). qst_blank_quest_7|Return Runaway Slave to {s3} qst_blank_quest_7_text|The leader of the village of {s3} asked you to bring a runaway slave back to the village. qst_blank_quest_9|Bring {reg33} Horns of Mead to {s3} qst_blank_quest_9_text|The priest at {s3} asked you to bring him {reg33} drinking horns of mead. qst_blank_quest_10|Recover a {s13} Stolen from {s9} of {s3} qst_blank_quest_10_text|The {s9} of {s3} asked you to recover a {s13} stolen from him.^^Look Into ^{s10} qst_blank_quest_11|Bring {reg33} Loads of {s33} to {s3} qst_blank_quest_11_text|The {s9} of {s3} asked you to bring {reg33} loads of {s33} to him. qst_blank_quest_12|Bring {reg33} Pallets of Timber to {s3} qst_blank_quest_12_text|The abbot at {s3} asked you to bring him {reg33} pallets of timber. qst_blank_quest_13|A Blast from the Past qst_blank_quest_13_text|{s11} asked you to deal with her 'ghost' ex-lover who is believed to be in {s33}. qst_blank_quest_14|Reveal Assassination Plot qst_blank_quest_14_text|Someone attempted to murder you. You can try to find out who wanted you dead by meeting the killers' contact in {s3}. qst_blank_quest_15|Reveal Assassination Plot qst_blank_quest_15_text|The contact has given away the lord who ordered the assassination - it is {s9}. It's time to confront the lord directly. qst_blank_quest_16|Bring {reg25} {reg1?Pieces Piece} of {s17} to {s11} qst_blank_quest_16_text|{s11} asked you to bring her {reg25} {reg1?pieces piece} of {s17}. qst_blank_quest_17|Bring Foodstuffs to {s11} qst_blank_quest_17_text|{s11} asked you to bring her two pieces of cheese and {reg25} {reg1?bottles bottle} of wine. qst_blank_quest_18|Deliver Message to {s3} qst_blank_quest_18_text|{s11} asked you to take a message to her lover {s3}. qst_blank_quest_19|Become Norse Konungr Over All Scandinavia qst_blank_quest_20|Become Vrenhin Lloegr Over All Britons qst_blank_quest_21|Become Ard Ruire Over All Eriu qst_blank_quest_22|Become Brytenwalda Over All Englaland qst_blank_quest_23|The Last Tuatha De Danann qst_blank_quest_24|The Snake qst_blank_quest_25|Flaithbertach's Grandchildren qst_blank_quest_26|Mael Bresail qst_blank_quest_27|Notes on Eriu qst_collect_men|The Revenge Visit Doccinga qst_learn_where_merchant_brother_is|Deliver {reg3} Head of Cattle to {s13} qst_save_relative_of_merchant|Attack the Bandit Lair qst_save_town_from_bandits|Save Town from Bandits qst_quests_end|Quests End
https://w.atwiki.jp/hotfix/pages/7.html
Windows XPの自動インストール Windows XPを普通にインストールしようとすると、Product-Keyやネットワークの設定など、 必要事項に応じて何度か入力作業を行わなければなりません。 1台や2台のインストールならそう面倒ではありませんが、複数台のPCへのインストールや、 再インストールの度に同じ内容を入力するのは面倒ではありませんか? Windows XP(2000/2003 Server等も可能)には、"winnt.sif"と言う自動応答ファイルを作成し、 インストール時の最初に読み込ませる事によって、全ての作業を全自動で行う機能があります。 何か特別なソフトでも必要なのでは?、自動応答ファイルの書式は難しいんじゃないの?と 敬遠する方もいるかもしれません。 そんな心配は必要ありません!!Windows XPのCD-ROMの中には、 自動応答ファイルを作成するソフトが準備されています。 ここでは自動応答ファイルを作成するソフトの使い方と、作成された自動応答ファイルの内容で、 最低限書き換えたほうがいいと思われる箇所を説明します。 準備 Windiws XPのCD-ROMに"\SUPPORT\TOOLS\DEPLOY.CAB"というファイルが存在しています。 "DEPLOY.CAB"を適当な解凍ソフトで解凍すると、そのなかに"setupmgr.exe"がありますので、 それを利用して自動応答ファイル"winnt.sif"を作成します。 作成 "setupmgr.exe"を実行する "次へ"をクリック "新しい応答ファイルを作成する"を選び"次へ"をクリック "Windows 無人インストール"を選び"次へ"をクリック "Home Edition" or "Professional"のどちらかを選択し"次へ"をクリックここでは "Professional"を選択しています。 "全自動"を選び"次へ"をクリック "いいえ、この応答~"を選び"次へ"をクリック "ライセンス契約に同意します"にチェックを入れ"次へ"をクリック 使用者の名前を入力して(必要なら組織名も入力)、"次へ"をクリック 必要に応じて解像度等の設定を指定し、"次へ"をクリック通常は変更しなくても問題ありません。 タイムゾーンの設定をして"次へ"をクリック日本国内で使用する場合は"(GMT+09 00)大阪、札幌、東京"を選択 "Product--Key"を入力して"次へ"をクリックインストールするマシンが複数台ある場合は適当なProduct-Keyを入力する(#1) "コンピューター名"を入力して"次へ"をクリック Administratorのパスワードを空欄にし、"コンピューター"起動時に~"の"□"へチェックを入れてログインする回数を"1"にし、"次へ"をクリック。HOTFIX等を統合する場合のみ必要!!HOTFIX等を統合しない場合はパスワード設定を行い、"□"へのチェックは必要なし 必要なら"ネットワークコンポーネント"の設定を行い"次へ"をクリック 必要に応じて、"ワークグループ"や"ドメイン"の設定を行い"次へ"をクリック 必要に応じて"テレフォニー"の設定を行い"次へ"をクリック 必要に応じて"地域"の設定を行い"次へ"をクリック日本人以外が使用する予定がある場合は設定を行う 必要に応じて"言語"の追加を行い"次へ"をクリック18同様日本人以外がが使用する予定がある場合は言語の追加を行う Proxy経由など接続の設定が必要な場合は設定を行い次へADSLやFTTH等でルータータイプのモデム等を使用している場合は、特別な設定は不要 Windows以外のフォルダにインストールしたい場合は、インストールしたいフォルダ名を設定をして次へ ネットワーク上にネットワークプリンタが存在し、使用したい場合は設定をして次へ ここは特に設定を行わないので、次へ ここも特に設定を行わないので、次へ 保存されるファイル名をwinnt.sifにして保存場所を指定し、OKを押す ×ボタンを押してウィンドウを閉じる winnt.sifをテキストエディタ(メモ帳で十分です)開き編集を行います。 [Data]セクション AutoPartition=1 → AutoPartition=0 ■ここを変更すると、インストールするパーテーションのフォーマット形式、 (NTFS or FAT)、クイックフォーマットか標準フォーマットを、 選択するすることが出来ます(ただし32G以上はFATの選択は不可) [Unattended]セクション OemPreinstall=No → OemPreinstall=Yes(変更) ■単純に自動インストールだけなら変更はいりません。 hotfixの統合や、ドライバーを統合インストールしたい場合はYesに変更します。 Repartition=No(追加) ■上の行を追加することによってインストールするHDD、パーテーションを 選択できるようになります。 この行を追加しないと容赦なく最初のHDDの最初のパーテーションに インストールされてしまうので、デュアルブート環境を構築している人は、必ず追加してください。 UnattendSwitch="yes"(追加) ■ようこそ画面をスキップします。 administratorで、自動ログインするようにする場合は、この行を追加します。 hotfixの統合や、アプリケーションを、したい場合には必要です。 [UserData]セクション ProductID=AAAAA-BBBBB-CCCCC-DDDDD-EEEEE → ProductID=""(変更) ■VL版を除きPCを数台所有している場合は、インストールするPCによってProduct-Keyは違います。 インストールする台数分CDを用意するのは邪魔になるので、インストールする時にProduct-Keyだけは入力するようにします。 一台しか所有してない場合は変更しなくてもかまいません。 フロッピーにwinnt.sifをコピーして、インストール時にwinnt.sifフロッピーを、 挿入しておくことによって応答ファイルが読み込まれ自動インストールが開始されます。 また、CD-ROMの内容を、HDDの適当な場所に、コピーしてi386フォルダに、 winnt.sifをコピーして、ブート可能なCDを作成することによりフロッピーなしでの自動インストールを、 可能にすることも出来ます。 (ブート可能なCDの作成方法は、ブータブルCDの作成の項目を、参照すること)
https://w.atwiki.jp/xbox360score/pages/1622.html
Marvel Super Hero Squad Comic Combat 項目数:40 総ポイント:1000 難易度:★☆☆☆☆ uDraw game tablet 専用ゲーム Stole Doom’s Thunder Completed Issue 1 10 Took Back the Baxter Building Completed Issue 2 10 Victory in the Vault Completed Issue 3 10 Saved the Sanctum Completed Issue 4 10 Cleanup in aisle Villainville Completed Issue 5 10 A Jarring Defeat Completed Issue 6 10 Five For the Price of One Defeated 5 enemies simultaneously 10 Hold It Defeated an enemy using only Hold abilities 10 Big Spender Drained two full bars of ink in a single attack 10 Two Birds with One Pen Used a single ink attack to defeat 2 or more enemies 10 Drawn to Distraction Used a decoy to distract 3 or more enemies at the same time 15 Double Vision Used two decoys simultaneously 15 All right squaddies... Used Hero Up! 15 1,000 Issues Sold Sold 1,000 issues 15 That s a Lot of Points Picked up 1,000 Hero Points 15 Hi, there! I m Squirrel Girl. Played as Squirrel Girl in a back Issue 15 Eraser Dusted Used a glyph bomb to defeat 5 or more enemies at the same time 15 Rock and Roll Defeated 3 or more enemies with one glyph ball roll 15 Six Hexxed Hit six targets with one hex using Scarlet Witch 15 Medicine is the Best Medicine Picked up a health pack when a hero was about to be defeated 15 A Clean Getaway Exited a panel with a full ink meter and all heroes at full health 20 Light Reading Found 5 Comic Stacks 20 Shake, Rattle, and Destroy Used an Earthquake to defeat 5 or more enemies 20 Hulk Can t Count That High! Sold 10,000 issues 20 Point Taken Picked up 75 Hero Points in a single panel 20 Upsadaisy Revived a hero to full health 20 Costume Change Started a panel with a hero wearing an alternate costume 20 The Pen is Mightier Defeated Doctor Doom in the end boss battle 100 Hulk…SMASH! Used Hulk to destroy 25 breakables 30 Lock Unblocker Opened a Factor Lock for each factor 30 Old Rivalries Revived Brought Squirrel Girl into the final fight against Doom 30 Hero Up! Used Hero Up! five times in one issue 30 Heroic Aerobics Used Hero Up! to defeat 6 or more enemies 30 One Million Sales! Sold 1,000,000 issues 30 Flying off the shelves! Sold 7,000 issues in a single panel 30 Summer Reading Found all the Comic Stacks 100 A Stranger to Laser Danger Survived the laser hallway without getting hit by laser 50 Bare Hands Brigade Completed a panel using Wolverine, Reptil, and Hulk 50 Femme Fight All Completed a panel using Scarlet Witch, Squirrel Girl, and Invisible Woman 50 Loose Canon Completed a panel with all heroes in alternative costumes 50 Upsadaisy 絆創膏で回復するときに全快するまで長押し。 All right squaddies... 物を壊したときに出る黄色い物(Hero Point)を取ると、左上のアイコンの真ん中の黄色いゲージがたまる。たまりきったところでそれをタッチ。 Summer Reading 初周では壊せないドアの向こうにあるものもあるので、クリア後にそれぞれのpanelを再度探索したほうが早いかも。 http //www.trueachievements.com/a159490/summer-reading-achievement.htm?showguides=1
https://w.atwiki.jp/bokuyo/pages/173.html
Autodesk FBX SDK インストールメモ 2011年12月現在のインストール記録。 このページでは、Autodesk FBX SDK 2012.2 を導入します。 今後バージョンが変わったりしたときにダウンロードページが紛失したり、あるいは設定が変わったりするかも。 FBX SDK ダウンロード Autodesk - Developer Center - Autodesk FBXのページの「Try the FBX SDK」をクリックまたは、FBX - Platform-Independent 3D Data Interchange Technology - Autodesk の「Download Free* FBX Software Development Kit (SDK)」をクリック 「FBX Software Development Kit」のページに飛んだら、ユーザ登録をします。必要事項を書いてください。 アスタリスクが付いている項目は入力必須(indicates a required field)です。 ユーザ登録時の入力項目 First Name -- 苗字(Kinomoto) Last Name -- 名前(Sakura) Job Title -- 職業(student) Company -- 所属(Tomoeda Elementary School) Address1 -- 通名・番地(396 Nadeshiko Street) Address2 -- マンション・アパート名および階数・部屋番号(GABU-JOGASAKI 201) Country/Region -- 国(Japan) State/Province -- 都道府県(東京都) City -- 市町村(Tomoeda) Zip/Postal Code -- 郵便番号(XXX-XXXX) Work Phone -- 電話番号 Email Address -- メールアドレス Email Address (re-confirm) -- メールアドレスを確認のためもう一度入力 Which of the following best describes you or your business?(どういう用途で使うの?商業的に?それとも政治・軍事目的?あるいはお役所勤め?もしくは学生?) Which of the following best describes your industry?(どういったものに使っていくの?ゲームとか?) Which of the following best describes your job function?(前の項目でGameを選んだ場合この質問が出る)(あなたはゲームのどの部分を担当している人なの?プログラマ?アーティスト?) Would you like to receive email from Autodesk, including information about new products and special promotions?(Autodesk から新製品の情報などを送ろうと思うんだけどどう?Yes or No) Remember me on this computer?(この情報を忘れないようコンピュータに保存する?) 最後に、Submit (登録する)すればユーザ登録が完了します。 ユーザ登録し終えたら FBX Software Development Kit がダウンロードできるので早速ダウンロード。今回は, Windows 用の"FBX SDK 2012.2 VS2010 (exe - 54464Kb)" をダウンロードしました ダウンロードした実行ファイルを起動 Autodesk FBX SDK 2012.2 Setup 手順 License agreement ライセンスよく読んで了承できたら、[ I accept ] Destination Folderインストール先を選んで[ Install ] インストール後「Would you like to open the readme file?(readme ファイルを開きますか?)」と表示されるので読むなら「はい(Y)」 インストール完了です。お疲れ様でした。 Visual C++ 2010 上で使用できるように設定する 今回はデフォルトのインストール先(C \Program Files\Autodesk\FBX\)という環境で設定します。 まず、Visual C++ 2010 上でFBX SDK を使用するプロジェクトファイルを開き プロジェクト(P) - ○○○ のプロパティ - 構成プロパティ - C/C++ - 全般 追加のインクルードディレクトリ C \Program Files\Autodesk\FBX\FbxSdk\2012.2\include プロジェクト(P) - ○○○ のプロパティ - 構成プロパティ - リンカー - 全般 追加のライブラリ ディレクトリ C \Program Files\Autodesk\FBX\FbxSdk\2012.2\lib\vs2010\x86 プロジェクト(P) - ○○○ のプロパティ - 構成プロパティ - リンカー - 入力 追加の依存ファイル (ランタイム ライブラリが/MTの場合)fbxsdk-2012.2-mt.lib なお、下記に示すようにランタイムライブラリの設定によって追加の依存ファイルに指定するものは異なってきます。 ランタイムライブラリ 追加の依存ファイルで指定するファイル /MD fbxsdk-2012.2-md.lib /MDd fbxsdk-2012.2-mdd.lib /MT fbxsdk-2012.2-mt.lib /MTd fbxsdk-2012.2-mtd.lib ランタイム ライブラリの現在の設定を確認するには、プロジェクト(P) - ○○○ のプロパティ - 構成プロパティ - C/C++ - コード生成 - ランタイム ライブラリ Debug/Release の2つのコンパイル時でそれぞれ設定できているか確認したらプロジェクトへの設定は完了です。 もしかしたら、LNK2001 リンカエラーが出ることがあります。その場合は、追加の依存ファイルに wininet.lib も追加してください。 LNK2001 リンカエラーが出る 1 fbxsdk-2012.2-mt.lib(kfbxutilities.obj) error LNK2001 外部シンボル "__imp__InternetReadFile@16" は未解決です。 1 fbxsdk-2012.2-mt.lib(kfbxutilities.obj) error LNK2001 外部シンボル "__imp__HttpQueryInfoA@20" は未解決です。 1 fbxsdk-2012.2-mt.lib(kfbxutilities.obj) error LNK2001 外部シンボル "__imp__InternetCloseHandle@4" は未解決です。 1 fbxsdk-2012.2-mt.lib(kfbxutilities.obj) error LNK2001 外部シンボル "__imp__InternetOpenUrlA@24" は未解決です。 1 fbxsdk-2012.2-mt.lib(kfbxutilities.obj) error LNK2001 外部シンボル "__imp__InternetOpenA@20" は未解決です。 プロジェクト(P) - ○○○ のプロパティ - 構成プロパティ - リンカー - 入力 追加の依存ファイル に wininet.lib を追加してください 'fbxsdk-2012.2-mt.lib' を開けません。 1 LINK fatal error LNK1181 入力ファイル 'fbxsdk-2012.2-mt.lib' を開けません。 追加の依存ファイルの指定方法を'fbxsdk-2012.2-mt.lib' から以下のように変更してみてくださいC \Program Files\Autodesk\FBX\FbxSdk\2012.2\lib\vs2010\x86\fbxsdk-2012.2-mt.lib (インストール先はお使いの環境によって異なるので適宜置き換えてください) (/MT 以外の/MTd や/MD の場合は -mt.lib ではなく-mtd.lib や-md.lib となるので注意してください) 試しにコンパイルしてみる #include iostream #include fbxsdk.h int main() { fbxsdk_2012_2 KFbxSdkManager * fbxSdkManager(nullptr); fbxSdkManager = fbxsdk_2012_2 KFbxSdkManager Create(); std cout "hello, world" std endl; char key; std cin key; return 0; } 関連リンク http //usa.autodesk.com/ Autodesk - Developer Center - Autodesk FBX FBX - Platform-Independent 3D Data Interchange Technology - Autodesk
https://w.atwiki.jp/bcc2528/pages/44.html
NameUnresearched "Unresearched Object" QueryUnresearched "This item is not yet researched." ReportName1 "Hybrid Organ" ReportName10 "Rumbler Organ" ReportName11 "WormMind Implant" ReportName13 "Arachnid Organ" ReportName14 "Psi Reaver Organ" ReportName15 "WormBlend Implant" ReportName16 "Viral Proliferator" ReportName17 "Worm Skin Armor" ReportName19 "Greater Psi Reaver Organ" ReportName20 "WormHeart Implant" ReportName21 "Annelid Launcher" ReportName22 "Monkey Brain" ReportName23 "Annelid Healing Gland" ReportName24 "Annelid Psi Organ" ReportName3 "Midwife Organ" ReportName4 "Grub Organ" ReportName5 "Anti-Annelid Toxin" ReportName6 "WormBlood Implant" ReportName7 "Crystal Shard" ReportName8 "Psi Booster" ReportName9 "Swarm Pod Organ" ResRepIcon1 "resicon" ResRepIcon10 "resicon" ResRepIcon11 "resicon" ResRepIcon12 "resicon" ResRepIcon13 "resicon" ResRepIcon14 "resicon" ResRepIcon15 "resicon" ResRepIcon16 "resicon" ResRepIcon17 "resicon" ResRepIcon18 "resicon" ResRepIcon19 "resicon" ResRepIcon2 "resicon" ResRepIcon20 "resicon" ResRepIcon21 "resicon" ResRepIcon22 "resicon" ResRepIcon23 "resicon" ResRepIcon24 "resicon" ResRepIcon3 "resicon" ResRepIcon4 "resicon" ResRepIcon5 "resicon" ResRepIcon6 "resicon" ResRepIcon7 "resicon" ResRepIcon8 "resicon" ResRepIcon9 "resicon" ResRepPortrait1 "ogport" ResRepPortrait10 "rumport" ResRepPortrait11 "mindport" ResRepPortrait13 "arport" ResRepPortrait14 "minport" ResRepPortrait15 "blendport" ResRepPortrait16 "viroport" ResRepPortrait17 "sknport" ResRepPortrait19 "minport" ResRepPortrait20 "blendport" ResRepPortrait21 "alport" ResRepPortrait22 "mport" ResRepPortrait23 "anpport" ResRepPortrait24 "anhport" ResRepPortrait3 "midport" ResRepPortrait4 "gruport" ResRepPortrait5 "toxport" ResRepPortrait6 "bloodport" ResRepPortrait7 "crport" ResRepPortrait8 "btport" ResRepPortrait9 "swport" ResRepText1 "Summary You ve learned how to best target the Hybrid for maximal damage. All damage you deal to Hybrids will be increased by 25%. Analysis DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. Recommendation The organism is vulnerable to the same forms of stimuli as a human. However, the changes in its physiology suggest a chemistry more complex than is currently understood. Further analysis of similar organisms might provide more insight in this area." ResRepText10 "Summary You ve learned how to best target the Rumbler for maximal damage. All damage you deal to Rumblers will be increased by 25%. Its annelid tissue is particularly vulnerable to incendiary devices. Analysis This organism is further evolution of the first-stage annelid hybrid. Discernable human elements are minimal, above the DNA level. Muscle tissue density has increased twenty-fold, and adrenaline production has increased proportionally. Brain tissue is extremely dense, which would normally indicate a creature of extreme cognitive ability, but the brain-stem has atrophied to a useless stub, and there is no analog to a human spinal column. All muscular activity is controlled locally by alien cells designed for this purpose. It appears that this creature is an evolutionary stage between an earlier-stage human-annelid hybrid, and a third, unknown form. Recommendation This creature is extremely dangerous, being, in effect, a heavily-muscled host designed to protect a highly-evolved yet unconnected brain. The peculiar chemistry of this hybrid s brain tissue indicates a latent psionic predisposition." ResRepText11 "Summary When the user of this implant is damaged, one point of every four points of damage done is subtracted from psi points instead instead of hit points. Analysis This implant will alter the user s neural processes, stimulating and amplifying the areas related to psionics. Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user s lower cortex. The overall effect of this is to enhance the user s latent psychocreative abilities, specifically in the area of bodily self-control. Recommendation The user of the implant will be able to psychocreatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction." ResRepText13 "Summary You ve learned how to best target the Arachnids for maximal damage. All damage you deal to Arachnids will be increased by 25%. Arachnids, like all pure annelids, are resistant to energy weapons. Analysis This creature s internal systems are both distributed and redundant in a way that suggests intentional design, or evolution in a very dangerous environment. What serves as its nervous system uses a significantly larger amount of energy than a human s, so the creature s tissues are correspondingly more energy-resistant. The creature s metabolism allows for a boost of hyperkinetic activity, while allowing it to remain normally in a dormant state, and presumably allowing it to exist for a long period of time without nourishment. Recommendation Using energy weapons against this creature is not recommended." ResRepText14 "You ve learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText15 "Summary This implant decreases the range at which annelid creatures will be able to psionically detect the implant user. Analysis This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user s neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user s brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism. Recommendation This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact." ResRepText16 "Summary The viral proliferator requires an Exotic Weapons skill of 4. This weapon releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. Press and hold down the trigger to fire - when you release the trigger, the viral payload will detonate. Don t let it detonate too close to you when it s set to affect humans! Analysis This weapon appears to have been cobbled together from both human and alien technologies. Judging by the stock and trigger, it was built by humans. The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. Additional energetic charges will disperse the viral payload in an explosive radius. The media must be replenished with annelid tissue - these worms must be collected in standard laboratory beakers. The proliferator can be set to release virus hybrids tailored against pure annelids, or tailored against human or partially human targets. Recommendation In close quarters against annelid foes, this weapon is extremely powerful. It might even hurt annelids that are unharmed by other weapons. However, when targeting human targets, it will be hard to avoid damaging yourself." ResRepText17 "Summary This armor provides both combat and environmental protection, as well as increases the wearers PSI stat by 2. However, it slowly drains the users psi points. Analysis This worm skin has been fashioned into a crude body covering, suitable for a human to wear. The skin is far tougher than its biochemical makeup would suggest, and further investigation demonstrates a subtle repulsive effect that appears to be psionically generated. The fact that the effect is still active, in combination with the slowly continuing metabolic processes in the skin indicates that the skin is in some sense still alive. Recommendation Wearing the worm skin as a piece of armor will provide some physical and environmental protection, and will increase the wearer s PSI statistic. However, it will be a continuous psionic drain on the wearer to keep from being attacked and consumed by the skin." ResRepText19 "You ve learned how to best target the Greater Psi Reavers and their projections for maximal damage. All damage you deal to Greater Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. This version of the Psi Reaver seems much more powerful than those you have previously encountered. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText20 "Summary While this implant is powered, the user takes no damage from annelid toxin and will regenerate one hit point per thirty seconds. Unfortunately, when the implant ceases being powered, or is removed, a great deal of toxin is released into the user s bloodstream. Make sure you have some anti-toxin hypos handy! Analysis This implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting. Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the implant). However, when the implant loses power or is removed, much of the sequestered venom is released. Recommendation This device is not recommended for frequent use, because of the danger of the toxin damage upon removing the implant. However, its regenerative and toxin-protection properties may well be invaluable in a very dangerous situation." ResRepText21 "Summary The annelid launcher requires a Strength of 3, an Agilty of 3, and an Exotic Weapons skill of 6. This device uses annelid worms for ammunition, which must be collected in beakers. The weapon may be set to damage either pure annelid creatures, or human/hybrid creatures. Analysis This is an exotic device, made of semi-sentient organic material. It has been heavily modified, to the point where it is impossible to discern its original function. As currently configured, this object is a weapon, designed to deliver payloads of annelid worms. These worms must be collected in standard laboratory beakers, and loaded into a side compartment of the device. An integrated chemical injector can alter the chemistry of the worms, so that they can be made deadly either to human (and partially human) targets, or to pure annelids. Recommendation If the use of this weapon is required, care should be taken to collect beakers whenever possible, and fill them with annelid worms at each opportunity." ResRepText22 "Summary You ve learned how to best target the monkeys for maximal damage. All damage you deal to monkeys will be increased by 25%. Analysis The monkey is genetically normal, an African squirrel monkey. However, it appears to have been subject to a large number of chemical and surgical procedures, both before and after birth. These procedures have enhanced brain size and connectivity, as well as enhanced the myelination of the central nervous system. The skull of the creature has been surgically removed, presumably both to prevent cranial pressure and to allow quick experimental access. Recommendation The neural construction of the creature is similar in nature to psionic human neural structure - the monkeys are likely to have psionic capability. They are vulnerable to all attacks which affect standard organic creatures." ResRepText23 "Summary This tissue can be used to physically heal damage. Analysis This gland secretes a prolific mix of hormones and stimulatory enzymes, and a quickly dividing layer of cells spawns off multi-purpose circulatory cells. These cells seek out sites of tissue damage and graft themselves into the tissue, taking on the characteristics of the local host tissue in a matter of moments. Recommendation The shared tissue compatibilities between human and annelid tissue will allow this gland to be used for healing, though not as fully as it would in an annelid host. Once removed from the host s body, it can only be used once." ResRepText24 "Summary This tissue can be used to restore lost psi points. Analysis This gland produces a potent cocktail of psychoactive and adrenal hormones which acts to rejuvenate and enervate neural tissue. In addition to standard (and somewhat unusual) biological compounds, the gland also appears to secrete small amounts of semi-physical psychocreative energy. Recommendation While this gland can be used to restore psionic potential, the danger inherent in consuming alien psychocreative energies suggests that this should only be done in emergencies." ResRepText3 "Summary You ve learned how to best target the Midwife for maximal damage. All damage you deal to Midwives will be increased by 25%. Resistant to incendiary and anti-personnel weapons, but vulnerable to armor-piercing. Analysis DNA sequence confirms that subject was originally a human female, cybernetically modified. An auxiliary CPU in the base of the spine serves as a controller, overriding most signals sent by the subject s natural brain. Both speed and musculature have been mechanically enhanced, and the cybernetic apparatus also serves as physical shielding for the softer human tissues. Recommendation Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective, but armor-piercing rounds should be quite effective." ResRepText4 "Summary While you have learned the vulnerabilities of this creature, they re so easily killed it hardly matters. Like all annelids, they are somewhat resistant to energy weapons. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Genetically female, the annelid grub is the most basic annelid form. The creature is principally nervous system and musculature - the highly advanced (for a worm) nervous system appears to be tied into a rudimentary psionic sense organ. While wormlike in appearance, the grub has no actual digestive tract, but is furnished with energy reserves at birth. When these are depleted, the creature shuts down into a dormant state, possibly until a further psionic trigger acts on it. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Analysis The grubs are fairly fragile, but can be somewhat dangerous if they close before you see them. In large numbers, they may prove a more significant threat." ResRepText5 "Summary Placing this toxin in an environmental regulator will reduce local annelid growth. Analysis This is an experimental toxin, highly virulent, developed specifically to break down and dissolve annelid tissue. The canister is highly pressurized, as the liquid toxin would evaporate quickly under ordinary conditions. Recommendation For maximum coverage, this toxin should be introduced into air-recirculators immediately after being opened." ResRepText6 "Summary While this implant is active, you can right click on a pile of worms to heal yourself. Analysis This implant is a high-powered blood filtering and reprocessing unit which acts to modify blood-borne annelid tissue to be benign in a human host. Because of the highly regenerative nature of these annelids, their tissue, in conjunction with this implant, can be used as a replacement for damaged human tissue. A small insertion port in the implant can be used to import annelid tissue for this use. Recommendation While under the effect of this implant, discarded annelid tissue, such as that found in worm piles, can be used for a regenerative effect. Use of annelid tissue in such a fashion while the implant is not powered is strongly discouraged." ResRepText7 "Summary A very dangerous hand-to-hand weapon. It requires an Exotic Weapons skill of 1 in order to wield. Analysis This crystal, principally of silicon but doped with germanium and other unknown trace elements, appears to have a resonant frequency very close to that of neural propagation. The crystal probably serves as a repeater for the psionic abilities of the annelid creatures. The crystal structure is composed of thousands of close-together crystal needles, attached together in a close-branching, nearly fractal, tree. Recommendation The crystal s amazing sharpness makes it a very dangerous hand-to-hand weapon." ResRepText8 "Summary This hypo will increase the user s PSI stat by 1 for five minutes. Analysis This pharmaceutical combines a complex mix of psychoactive chemicals, some of them quite powerful, and refined annelid tissue. Many of the chemicals have enzymatically bonded to the annelid tissue fragments, many of them since construction of the hypo, as if the annelid tissue is still biologically active. Recommendation This experimental hypospray will increase your PSI stat for a few minutes - if you don t mind injecting yourself with purified annelid tissue. Long term usage may well cause hallucinatory side effects." ResRepText9 "Summary Annelid Swarms cannot be damaged by any known means, but have a very short life span. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Although small, the flying organisms generated by these pods contain a complex DNA structure indicative of a much more advanced creature. Each small creature, genetically male, is bonded to the swarm via a sub-psionic link. This link is impervious to normal psionic attacks or disturbances. Annelid swarm creatures seem to exist only as a living weapon, since their cells have a genetically programmed life span of no more than a few seconds. During these seconds, they are attracted to human tissue, as they frantically attempt to prolong their short lives with nourishment. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Recommendation The Annelid Swarm is best dealt with by avoidance, since the creatures will die soon after being hatched. Do not waste ammunition on them."
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開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Windows Game (4.0) プロジェクト名 AstroSim1 Game1.cs /* * 太陽年を春分点の平均回帰年とし、365.24219日(365d5h48m45s)を採用する。 * 黄道傾斜角(地球の赤道傾斜角)を23deg26m21.406s(=84381.406s) 2000/01/01 12 00(UT)とする。 */ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace AstroSim1 { class Game1 Game { GraphicsDeviceManager graphics; SpriteBatch sprite; SpriteFont font; BasicEffect effect; VertexBuffer vertexBuffer; //IndexBuffer indexBuffer; const double au = 149597870700; // 天文単位(m) const double Sr = 1392000 / 2; // 太陽の半径(km) const double solarYear = 365.24219; // 太陽年(day) const double obliquity = 84381.406; // 黄道傾斜角(degsec) const double siderealDay = 86164.091; // 恒星日(s) float camDist = (float)(au * 3); float camLat = 0; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void LoadContent() { sprite = new SpriteBatch(GraphicsDevice); font = Content.Load SpriteFont ("SpriteFont1"); effect = new BasicEffect(GraphicsDevice); effect.VertexColorEnabled = true; //effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), // GraphicsDevice.Viewport.AspectRatio, (float)au, (float)(au * 5)); effect.Projection = Matrix.CreateOrthographic( camDist * GraphicsDevice.Viewport.AspectRatio, camDist, (float)au, (float)(au * 5)); VertexPositionColor[] vertices = new VertexPositionColor[(360 + 1) * 3]; double radObliq = obliquity * Math.PI / (180 * 60 * 60); double cosObliq = Math.Cos(radObliq); double sinObliq = Math.Sin(radObliq); for (int t = 0; t = 360; t++) { float rad = MathHelper.ToRadians(t); float x = (float)(Math.Cos(rad) * au); float r = (float)(Math.Sin(rad) * au); float y = (float)cosObliq * r; float z = (float)sinObliq * r; vertices[0 + t] = new VertexPositionColor( new Vector3(x, r, 0), Color.Red); // 黄道傾斜角=0(天の赤道面) vertices[361 + t] = new VertexPositionColor( new Vector3(x, y, z), Color.Yellow); // 黄道 vertices[722 + t] = new VertexPositionColor( new Vector3(x, y, 0), Color.Cyan); // 黄道を天の赤道面に投影 } vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertices.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertices); // 黄道傾斜角が南中時間に与える影響 int solarYearSec = (int)(solarYear * 24 * 60 * 60); // 太陽年(s) int[] culmination = new int[365 + 1]; // 南中(正中) int day = 0; for (int t = 0; t solarYearSec; t++) { // 地球を基準とした太陽の公転 double rad = (2 * Math.PI) * t / solarYearSec; double x = Math.Cos(rad) * au; double r = Math.Sin(rad) * au; double y = cosObliq * r; //double z = sinObliq * r; double radCelestialEquator = Math.Atan2(y, x); // 天の赤道上の角度 if (radCelestialEquator 0) radCelestialEquator += (2 * Math.PI); // 地球の自転 double radEarthRotation = (2 * Math.PI) * ((t / siderealDay) % 1.0); if (radCelestialEquator = radEarthRotation) { culmination[day++] = t; t += 86164; // 1回転する間は追い越さないので飛ばす } } for (int i = 0; i culmination.Length; i++) { Console.WriteLine(string.Format("{0} {1}", i, new TimeSpan(0, 0, culmination[i]))); } base.LoadContent(); } protected override void Update(GameTime gameTime) { KeyboardState kState = Keyboard.GetState(); if (kState.IsKeyDown(Keys.Escape)) Exit(); if (kState.IsKeyDown(Keys.Up)) camLat = Math.Min(camLat + 1, 89.9f); if (kState.IsKeyDown(Keys.Down)) camLat = Math.Max(camLat - 1, -89.9f); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.BlendState = BlendState.AlphaBlend; // カメラ float rad = MathHelper.ToRadians(camLat); float x = (float)Math.Cos(rad) * camDist; float z = (float)Math.Sin(rad) * camDist; effect.View = Matrix.CreateLookAt( new Vector3(x, 0, z), Vector3.Zero, Vector3.UnitZ); GraphicsDevice.SetVertexBuffer(vertexBuffer); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.LineStrip, 0, 360); GraphicsDevice.DrawPrimitives(PrimitiveType.LineStrip, 361, 360); GraphicsDevice.DrawPrimitives(PrimitiveType.LineStrip, 722, 360); } sprite.Begin(); string text = string.Format("lat={0 f0}", camLat); sprite.DrawString(font, text, new Vector2(0, 0), Color.White); sprite.End(); base.Draw(gameTime); } } }